Kotlin Interface
Interface An interface is a blueprint for a class. An interface defines a set of abstract methods (methods without a body) and possibly some constants (static final fields). It provides…
Interface An interface is a blueprint for a class. An interface defines a set of abstract methods (methods without a body) and possibly some constants (static final fields). It provides…
An abstract class is a class that cannot be instantiated directly and is meant to be subclassed by other classes. Abstract classes are declared using the abstract keyword. They can…
What is Polymorphism? Polymorphism is one of the Most important features of Object-Oriented Programming. This allows to Single task or action can be performed in different ways. The word “poly”…
Inheritance Inheritance is a fundamental object-oriented programming (OOP) concept that allows a class (subclass or derived class) to inherit all the properties and behaviors of another class (superclass or base…
Constructor A constructor is a special function or code block that is used to initialize an instance of a class. It is invoked when an object of the class is…
In Kotlin, a getter is a method automatically generated to retrieve the value of a property, while a setter is a method generated to modify the value of a mutable…
In Kotlin, there is no direct equivalent to a static block like in Java. However, we can achieve similar behavior using a companion object with an init block. The code…
In Kotlin, an initializer block is a section of code within a class that is executed when an instance of the class is created. This block is defined using the…
In Kotlin, classes and objects are used to represent objects in the real world. Class: A class is like a blueprint or a template for creating objects. It defines the…
In Kotlin, infix functions allow you to call functions with a single argument without using the traditional dot and parentheses syntax. This can make your code more readable and expressive,…